Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Larger ships have more. No they can not. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Time to load it up with armor and plasma! 12. )Galactic Paragons Expansion Features. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Small ships can't do it. 7% shields/day, or 250 out of 35834. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. The effect it generates is basically a pulsar + neutron star simultaneously. In this video I explore the. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. This grants you access to a very strong early game, with a strong. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. • 2 yr. Generally I find an even split between shield and armor components to be most effective, favoring armor in case of odd numbers, and toss in a shield hardener on cruisers or larger. That’s either by design or by technical limitation. Are extremely powerful vs AI. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Technology. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Shield strength, against full shield penetrators, is given by. 25 shield hardening and . It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Ship accuracy and evasion increased by 5%. Armor/shield hardening is a counter for weapons that bypass that defense. Most of my games last about two days. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. E. Similar argument applies to, e. Report. " Stellaris Mods Used: Extra Ship Components 3. Smaller ships only have one aux slot. When you have a shield hardener, they are practically not working from suspenion shields. I believe one of the fallen empires are very into disruptors. 95 votes, 14 comments. Deselect it. Bumc Apr 10 @ 12:11pm. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Towards the late game I run Torpedo cruisers (20-30) with missile destroyer screens (15-30) and FAE battleship carriers(10) for support. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Update: Mar 19 @ 1:39am. They can die fairly quickly to various things, yes. Maybe they won't attack next time. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). Cool. Heavy platforms and their large weapons do best with larger forces towards the end of the game. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. I think that crisis, FE, AE, leviathans should have hardening. Equip an ancient suspension field 2. Refire rate and general stats have been adjusted. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. 6 update. I've had trouble figuring this out exactly, but this is what it looks like. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Unfortunately with the new 3. 1 daily regen (2. It's a great mode for Stellaris. Its just farming. I prefer armor Regen and have a slight armor favoritism. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. My apologies for misleading everyone to believe this was vanilla. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. The other version is "%chance to reduce any damage from penetrating at all" but I. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. Shield hardeners are a new defensive technology in the upcoming 3. , missiles vs shields. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. - Update for Stellaris version 3. reduction modifiers divide an amount of a resource or attribute by a set amount. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Strong and robust do affect the crystal, gas, more production though. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 25 (ship multiplier) = 93. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 6 shield regen, 15% shield hardening. ago. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. View this video if you w. Tactics Forever, before the dev put it on Steam and then gave up on it. 1680x8 shields or 13440 points. Observe the full damage going through shield. Legacy Wikis. 00, whereas explosive torps have 1. . Aliasalpha • 6 yr. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. This latest play through was going pretty good I had a fairly strong empire with about 60k troops and decided to take on the empire next to me so I amassed all my troops and went to war. I was able to see that they now have 50% shield hardening (which makes sense to me. Stellaris Real-time strategy Strategy video game Gaming. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Members Online • Tornagh. is it worth it do you think?Stellaris. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. ago. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. There are 5 outcomes as far as I know. Increased the base damage of Flak PD. 143 4. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. No, those are permanently locked. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. That will allow you to go on a militarised economy to boost the alloys. 9 (played a couple more in older versions). . These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Attack the ship with a shield penetration weapon 3. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Ograe • 5 yr. No. 9 ‘Caelum’ Patch. - Slighly reduced the number of mineral and energy space deposits. ago. Meaning you can get 100% hardening on a large ship, pretty easily. The Stellaris 3. You are correct that hull regen is per month. You don't. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". mult modifiers increase or decrease the amount of a resource or attribute by a percentage. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Let's div. Various weapons will come in new sizes. Psychics and Synthetics have 10% shield/armor hardening respectively. R5: Found a choke point on a pulsar that gives 100% shield nullification. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 6 update. . So the Whirlwind Missiles and Strike Craft both pierce shields. Mega-Engineering is no longer hard to get. It's a. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. R5: Just got out of a battle and none of my ships shields are regenerating. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Hull is 3300. There are few weapons in the galaxy that can penetrate the hulls. Torpedos now deal more damage the bigger the target. The shield hardening components kind of revive the shields back to their older glory. The mining drones do a ton of. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Now say, 30% shield hardening cuts Disruptor damage by a third. Q1. 64) with. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Based on pre-2. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. That's some. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. 25 days. worker output doesn't apply to specialist roles like researcher. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. #2. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. There's not really that much you need in terms of utility components. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. If the target has shield hardening, they still work together to beat the shields first. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. And balance of anti shield and anti armour weapons set up as well. Observe the full damage going through shield. Generals are meh. It has 3000 Hull, 45000 Shields. Exploration. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Do not leave feedback in this thread. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. 5 Q3. Related Topics. Hello, i wonder what "+% armor penetration" realy does. I'm assuming. The bad news is that it doesn't increase say shield benefits. Go to Stellaris r/Stellaris. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. It is developed by Paradox Development Studio and published by Paradox. ago. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. And Unbidden anchors now give their ships shield hardening and boost shield regen. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;+30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Stellaris. :- ( (building a new fleet is much. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. When I mouse over the zero shields, it has a +100% shield nullification debuff. . That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 85 -1 = 1. . 6 Badges. Smaller ships only have one aux slot. Its not oppression. Thank You! I thought it was a. If there is a storm that nullifies 100% shields, but ships have 20%. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. Once you out-tech the AI, there's no point beyond FEs and Crisis. This page was last edited on 23 March 2022, at 17:16. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Refire rate and general stats have been adjusted. 0 was never released to the public instead making patch 3. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. oppressive ways of gathering food. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. ago. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Stellaris: Armor Hardeners are very effective. Depends on who you're fighting. . +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Description. The shield regeneration is per shield slot. E. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Not on corvettes though. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. Just what it say on the tin. They can help handle most forces until the enemy starts rolling up with battleships. 00. Stellaris > General Discussions > Topic Details. 6 beta version at all. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Go to Stellaris r/Stellaris. Time to load it up with armor and plasma! 12. Stellaris Wiki Active Wikis. In the middle, fittingly, is the medium platform. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 100% is ideal value - as it would protect you from penalties from hull damage. r/Stellaris. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Stellaris 3. Legacy Wikis. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. . 75% hardening all shield targets stop arc pretty well. . the archeotech shield with the ascension perk is solid slightly lower shield values but 15% shield hardening and higher regen. Please don't talk to me about hardening. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. Shield Hardening should protect from storms and neutron stars. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. I had an idea for a star that's got some psionic mist around it, like shrouded worlds. 6 update. Inversely scale hardening module impact against hull size. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Torpedoes got full shield penetration until ships get shield hardening. r/Stellaris. g, 100% penetration vs 75%. That's probably because you're in a system with a pulsar. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Damage 16 - 24 +100% Shield Penetration. Decreased the base damage of explosive torpedoes. Stellaris Real-time strategy Strategy video game Gaming. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. 5 to hull, 18. Basically arc does 25% damage as shields are enough. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 7. Jan 8, 2019. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Big sad. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. :- ( (building a new fleet is much. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. I. Similarly I now avoid battleships until they get shield hardening and X-slot weapons, at which point I will either use them with particle lance + kinetic arty to destroy the enemy before he can close in or with other fleets soaking the damage. The wiki doesn't say anything about them having point defense. +10% evasion (and 20% sublight speed). Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield hardeners are a new defensive technology in the upcoming 3. It's comparable to shield regen on fortresses. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. My enemy has mountains of torpedoes (no neutron launchers). Stellaris is a sci-fi grand strategy game set 200 years into the future. . I've had trouble figuring this out exactly, but this is what it looks like. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. Armor/shield hardening is a counter for weapons that bypass that defense. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. EulersApprentice • 1 yr. Then I realized why that wormhole was still red, and sent a ship in. Larger ships have more. Cool. It also means you will only need 50% shield hardening to fully harden against these threats. Shard. We’ll go over a few basic strategies to help you figure out what works for you. There are also more. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. E. If your FAEs/disruptors/etc. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. • 1 yr. Sep 13, 2020 766 932. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. 10. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Go to Stellaris r/Stellaris. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. 103 votes, 17 comments. The main method of closing distances between stars. g. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. Decreased the base damage of explosive torpedoes. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. I believe one of the fallen empires are very into disruptors. This mod is a global compatibility patch for Stellaris 3. That’s how badly hardening gimps penetration weapons. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. There are also orbital farms in starbases and trade. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. If you mean by penetration resistance, then yes. You can send your ships to vassal ports if you. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews.